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Sonarworks reference 3 focal spirit pro
Sonarworks reference 3 focal spirit pro










Very flat and smooth frequency response BUT is an open design AND struggles with distortion at higher listening levelsįlat and smooth, like very dry monitors BUT sounds a bit boxy in the upper midrange, even after weeks of burn-inĮxtremely cheap yet amazingly neutral headphone BUT a little too piercing at around 10-12kHz Very monitor-like with midrange boost and very natural-sounding lower treble BUT too sharp treble spike at around 10kHz AND plastic is brittle AND distorts at higher listening levels One of the best in the world with amazing detail BUT sounds a little too sweet due to a treble boost at around 7kHz AND is an open designĪmazing neutral treble BUT bass boost seems artificial AND sounds dense at around 200Hz The clearest headphone bass, works brilliantly for checking bass in cooperation with studio monitors BUT a little too dark treble AND is an open design The most neutral-sounding closed headphone BUT could need a gradual +3dB slope from 1kHz to 20kHz AND the upper midrange becomes piercing at higher playback levels The most neutral earphone overall, with amazing level of detail BUT slightly uncomfortable after plugging your ears for a while AND disturbing microphonics (mechanical noise from the cable) Here are a few examples of decent heaphones/earphones I've used, I'll try to rank them in decreasing order of usefulness: Some are quite good, but they all have at least one of "if only attribute X was different, they would have been perfect." I've owned and used between 20 and 30 different types of headphones, all of which at some point have been used for audio production.

sonarworks reference 3 focal spirit pro sonarworks reference 3 focal spirit pro

However, you can get close enough for practical purposes if you can tolerate some of the quirks and adapt your work flow. The short answer: No headphones I've heard, sound like studio monitors. The Beyerdynamic system sounds really bad in my opinion. I've once listened to an experimental system from a German research insitute which sounded great, but I think it was never released commercially. However, these systems are always a compromise in terms of the timbral qualities since the HRTFs are not personalized. That being said, there are some systems which simulate speaker playback by applying head-related transfer functions to the headphone signals, including head tracking for dynamic compensation of head movement.

sonarworks reference 3 focal spirit pro

I'd not think about it in terms of matching speaker playback, just find yourself some headphones which suit you well in comparison to other headphones. It's a different playback system, a different type of stereo, so to say.

sonarworks reference 3 focal spirit pro

Additionally, any tiny movement of your head will change the relative position of your ears to the sound source, which is a pretty important aspect of our spatial hearing. Feeding one stereo channel to one ear and the other stereo channel to the other ear will never sound similar to speaker playback, where both channels are being received by both ears and the whole system is interacting with the room.












Sonarworks reference 3 focal spirit pro